⭐entity
Entity Object Library, loaded by requiring "gamesense/entity"
Functions
entity
entity(index: number)
: cdata (entity object pointer)
Argument | Type | Description |
index | number | Entity index |
Returns the entity object from the specified index, or nil on failure
entity.new
entity.new(index: number)
: cdata (entity object pointer)
Argument | Type | Description |
index | number | Entity index |
Returns the entity object from the specified index, or nil on failure
:get_entindex
entity_object:get_entindex():
number (index)
Returns the entity index of the entity object
:get_anim_state
entity_object:get_anim_state():
cdata (animation state)
Returns the animation state of the entity object
:get_anim_overlay
entity_object:get_anim_overlay(layer):
cdata (animation layer)
Argument | Type | Description |
layer | number | Index of an animation layer |
Returns the animation layer of the entity object
:get_sequence_activity
entity_object:get_sequence_activity(sequence):
number (sequence activity)
Argument | Type | Description |
sequence | number | Sequence of an animation layer |
Returns the sequence activity from the specified animation layer's sequence
:get_client_unknown
entity_object:get_client_unknown():
cdata (IClientUnknown)
Returns the pointer to IClientUnknown of the entity object
:get_client_networkable
entity_object:get_client_unknown():
cdata (IClientNetworkable)
Returns the pointer to IClientNetworkable of the entity object
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